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Who is working on Assassin’s Creed Infinity? We wouldn’t be surprised to see Infinity feature some sort of interactive hub area, set in the series’ modern day setting, with a selection of Animus devices set up letting you dive into whichever period takes your fancy, across multiple games from multiple Ubisoft development teams.
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Considering that was a retroactive decision, we’d expect Ubisoft to have a clear ongoing roadmap for the way titles built with Infinity in mind will interact and reflect each other – the gaming equivalent of the Marvel Cinematic Universe. With that title, IO Interactive was able to pull all three of its Hitman trilogy games together retrospectively into one package, while constantly adding new assassination contracts to keep players coming back for more.
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In practice, it could work a bit like the recent Hitman 3 release. There’s nothing stopping Ubisoft from using the Animus as a central hook through which Assassin’s Creed Infinity ties all these diverging time periods together, while also drip feeding new content into the mix. In the games, players are able to access the past through a device called the Animus, using ancestral information to recreate times past. The franchise already has an underlying narrative that ties each game together.